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AI Insights · Timothy · July 2022

Top 5 High Fantasy Games on iOS in Switzerland Q2 2022

Discover the performance trends of the top 5 high fantasy games on iOS in Switzerland during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in Switzerland Q2 2022

In the second quarter of 2022, high fantasy games on iOS in Switzerland saw varied performance metrics. Here's a closer look at the weekly downloads, revenue, and active user trends for the top 5 games in this category, based on data from Sensor Tower.

Clash Royale from Supercell experienced fluctuations in both revenue and user engagement. Weekly revenue peaked at approximately $211K at the end of March but saw a significant drop to around $26K by mid-June, before recovering to about $71K by the end of June. Weekly downloads showed a steady decline from 5.1K in late March to 1.5K by the end of June. Meanwhile, active users remained relatively stable, peaking at 162K in late May and ending the quarter at approximately 141K.

Diablo Immortal by Blizzard Entertainment, Inc. had a notable debut with a significant revenue spike to around $71K during its first full week in June. However, this was followed by a decline to approximately $46K by the end of the month. Downloads dropped sharply from 15.8K in its launch week to just under 500 by the end of June. Active users also saw a decline from 14.4K in early June to 6.6K by the end of the month.

Clash of Clans, another title from Supercell, saw a peak in weekly revenue at approximately $191K in early May. Revenue fluctuated throughout the quarter, ending at around $171K in late June. Weekly downloads remained fairly consistent, ranging from 1.2K to 2.5K. Active users showed a steady increase, reaching a high of 150K in late May and ending the quarter at around 148K.

Evony by TOP GAMES INC. had a relatively stable revenue performance, peaking at approximately $54K in late March and ending at around $39K in late June. Downloads peaked at 1.8K in mid-April and then declined to just over 600 by early June, before slightly recovering to around 700 by the end of the month. Active users saw a peak of 5K in mid-April and fluctuated throughout the quarter, ending at around 3.2K.

Akinator from Elokence saw minimal revenue, peaking at $40 in the final week of June. Downloads varied, with a high of 1.6K in early June and ending the quarter at around 950. Active users peaked at 7.6K in early April, fluctuated throughout the quarter, and ended at approximately 5.2K in late June.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, be sure to visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022